pygame坦克大战,需要先安装pygame,打开cmd输入pip install pygame import pygame
import time
import random
from pygame.sprite import Sprite
SCREEN_WIDTH=700
SCREEN_HEIGHT=500
BG_COLOR=pygame.Color(0, 0, 0)
TEXT_COLOR=pygame.Color(255, 0, 0)
class BaseItem(Sprite):
def __init__(self, color, width, height):
# Call the parent class (Sprite) constructor
pygame.sprite.Sprite.__init__(self)
class MainGame():
window = None
my_tank = None
#存储坦克列表
enemyTankList = []
enemyTankCount = 5
myBulletList = []
enemyBulietList = []
explodeList=[]
def __init__(self):
pass
def startGame(self):
print("start game")
pygame.display.init()
MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
pygame.display.set_caption("坦克大战")
MainGame.my_tank = Tank(350, 250)
#初始化敌方坦克
self.CreateEnemyTank()
while True:
time.sleep(0.003)
#获取事件
MainGame.window.fill(BG_COLOR)
self.getEvent()
MainGame.window.blit(self.getTextSuface("敌方坦克数量%d"%len(MainGame.enemyTankList)),(10,10))
MainGame.my_tank.displayTank()
self.blitMyBullet()
self.blitEnemyTank()
self.blitEnemyBuliet()
self.blitExplode()
if not MainGame.my_tank.stop :
MainGame.my_tank.move()
pygame.display.update()
pygame.display.flip()
def CreateEnemyTank(self):
top = 100
for i in range(MainGame.enemyTankCount):
left = random.randint(0,600)
speed = 1
enemy= EnemyTank(left, top , speed)
MainGame.enemyTankList.append(enemy)
def blitEnemyTank(self):
for et in MainGame.enemyTankList:
if et.alive:
et.displayTank()
et.randMove()
eb = et.shot()
if eb :
MainGame.enemyBulietList.append(eb)
else:
MainGame.enemyTankList.remove(et)
def blitMyBullet(self):
for myBullet in MainGame.myBulletList:
if myBullet.alive:
myBullet.displayBullet()
myBullet.move()
myBullet.myBullet_hit_enemyTank()
else:
MainGame.myBulletList.remove(myBullet)
def blitEnemyBuliet(self):
for eb in MainGame.enemyBulietList:
if eb.alive:
eb.displayBullet()
eb.move()
else:
MainGame.enemyBulietList.remove(eb)
def blitExplode(self):
for explode in MainGame.explodeList:
if explode.live :
explode.displayExplode()
else:
MainGame.explodeList.remove(explode)
def endGame(self):
print("exit")
exit()
#左上角文字
def getTextSuface(self,text):
pygame.font.init()
#print(pygame.font.get_fonts())
font = pygame.font.SysFont('kaiti',18)
txt = font.render(text, True, TEXT_COLOR)
return txt
def getEvent(self):
#获取所有的事件
eventList= pygame.event.get()
for event in eventList:
if event.type == pygame.QUIT:
self.endGame()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
#print("Key LEFT")
MainGame.my_tank.direction='L'
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
elif event.key == pygame.K_RIGHT:
#print("Key RIGHT")
MainGame.my_tank.direction = 'R'
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
elif event.key == pygame.K_UP:
#print("Key UP")
MainGame.my_tank.direction = 'U'
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
elif event.key == pygame.K_DOWN:
#print("Key DOWN")
MainGame.my_tank.direction = 'D'
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
elif event.key == pygame.K_SPACE:
#print("Fire")
myBullet = Bullet(MainGame.my_tank)
MainGame.myBulletList.append(myBullet)
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_DOWN or event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
MainGame.my_tank.stop = True
class Tank(BaseItem):
def __init__(self, left, top):
self.images = {
'U': pygame.image.load("imgs/p1tankU.gif"),
'D': pygame.image.load('imgs/p1tankD.gif'),
'L': pygame.image.load('imgs/p1tankL.gif'),
'R': pygame.image.load('imgs/p1tankR.gif')
}
self.direction = 'D'
self.image = self.images[self.direction]
self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top
self.stop = True
self.speed = 1
def move(self):
if self.direction == 'L':
if self.rect.left >0 :
self.rect.left -= self.speed
elif self.direction == 'U':
if self.rect.top > 0:
self.rect.top -= self.speed
elif self.direction == 'D':
if self.rect.top self.rect.height <SCREEN_HEIGHT :
self.rect.top = self.speed
elif self.direction == 'R':
if self.rect.left self.rect.width < SCREEN_WIDTH:
self.rect.left = self.speed
def shot(self):
num = random.randint(1,1000)
if num < 7 :
return Bullet(self)
def displayTank(self):
self.image = self.images[self.direction]
MainGame.window.blit(self.image,self.rect)
class MyTank(Tank):
def __init__(self):
pass
class EnemyTank(Tank):
def __init__(self,left,top,speed):
self.images={
'U': pygame.image.load("imgs/enemy1U.gif"),
'D': pygame.image.load('imgs/enemy1D.gif'),
'L': pygame.image.load('imgs/enemy1L.gif'),
'R': pygame.image.load('imgs/enemy1R.gif')
}
self.direction = self.randDirection()
self.image=self.images[self.direction]
self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top
self.speed = speed
self.flag = True
self.setp = 10
self.alive = True
def randDirection(self):
num = random.randint(1,4)
if num == 1:
return 'U'
elif num == 2:
return 'D'
elif num == 3:
return 'L'
elif num == 4:
return 'R'
def randMove(self):
if self.setp <= 0:
self.direction = self.randDirection()
self.setp = random.randint(60,140)
else:
self.move()
self.setp -= 1
class Bullet(BaseItem):
def __init__(self,tank):
self.image = pygame.image.load("imgs/enemymissile.gif")
self.direction = tank.direction
self.rect = self.image.get_rect()
if self.direction == 'U':
self.rect.left = tank.rect.left (tank.rect.width-self.rect.width)/2
self.rect.top = tank.rect.top - self.rect.height
elif self.direction == 'D':
self.rect.left = tank.rect.left tank.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top tank.rect.height
elif self.direction == 'L':
self.rect.left = tank.rect.left - self.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top tank.rect.width / 2 - self.rect.width / 2
elif self.direction == 'R':
self.rect.left = tank.rect.left tank.rect.width
self.rect.top = tank.rect.top tank.rect.width / 2 - self.rect.width / 2
self.speed = 2
self.alive = True
def move(self):
if self.direction == 'U':
if self.rect.top > 0:
self.rect.top -= self.speed
else:
self.alive=False
elif self.direction == 'R':
if self.rect.left self.rect.width < SCREEN_WIDTH:
self.rect.left = self.speed
else:
self.alive=False
elif self.direction == 'D':
if self.rect.top self.rect.height < SCREEN_HEIGHT:
self.rect.top = self.speed
else:
self.alive=False
elif self.direction == 'L':
if self.rect.left > 0:
self.rect.left -= self.speed
else:
self.alive=False
def displayBullet(self):
MainGame.window.blit(self.image,self.rect)
#print(self.rect.left)
#print(self.rect.top)
def myBullet_hit_enemyTank(self):
for enemyTank in MainGame.enemyTankList:
if pygame.sprite.collide_rect(enemyTank,self):
enemyTank.alive = False
self.alive = False
explode = Explode(enemyTank)
#displayExplode()
MainGame.explodeList.append(explode)
class Wall():
def __init__(self):
pass
def display(self):
pass
class Explode():
def __init__(self, tank):
self.rect= tank.rect
self.images=[
pygame.image.load("imgs/blast0.gif"),
pygame.image.load("imgs/blast1.gif"),
pygame.image.load("imgs/blast2.gif"),
pygame.image.load("imgs/blast3.gif"),
pygame.image.load("imgs/blast4.gif"),
]
self.step = 0
self.image = self.images[self.step]
self.live = True
def displayExplode(self):
if self.step < len(self.images):
self.image = self.images[self.step]
self.step = 1
MainGame.window.blit(self.image,self.rect)
else:
self.live = False
self.step = 0
class Music():
def __init__(self):
pass
def play(self):
pass
if __name__ == '__main__':
MainGame().startGame()
#MainGame().getTextSuface(6)
评论